The second argument is the value you are testing. Isn't that nice? The first argument is the expected value. TestMyModule.c:31:test_Three:FAIL:Expected 32768 was 1 TestMyModule.c:23:test_Two:FAIL:Expected 0x05 was 0x01 Which, if run in separate tests, would lead to the following failures: TestMyModule.c:15:test_One:FAIL:Expected 2 was 1 Which results in: TestMyModule.c:15:test_one:FAIL:a isn't 2, end of the world!Īnd then there is the elegant solution, using Unity's multitude of pretty assertions: TEST_ASSERT_EQUAL_INT(2, a) The brute force method (good for your non-standard corner cases): TEST_ASSERT_MESSAGE( a = 2, "a isn't 2, end of the world!") While correct, it's not terribly informative. but when something went wrong, you'd see something like this: TestMyModule.c:15:test_One:FAIL You could use nothing but the TEST_ASSERT above, and you could test almost anything that your C code can handle. TEST_ASSERT( a = 2 ) //this one will fail TEST_ASSERT( a = 1 ) //this one will pass At their most basic, they are things like this: int a = 1 Assertions are statements of what we expect to be true about our embedded system. so if you used v3 you need to revert to original by using original files and then paste the german files over.Unity is most obviously about assertions. I used v3 files - should i use the original files and german files only? What files do i have to replace for german play? if you want to play German Scenarios backup your files before you copy over V3 files if you want to play as Germans with Modified files use German files i only edited germans not italians and hungarians since they are not present in german scenarios and german campaign dlc is long way of, if you dont have default files download default files im going to check if i can get the files up today.Įdit: Okay Copy paste should work your units are boosted to hell so there was no need to modify german units just cards and your units so no soviet unions modified as well. Okay i suspect these files shoulds till work in new VE.DAY Free Expansion, just edit soviet Units to have stats like the germans. Activate the trainer options by checking boxes or setting values from 0 to 1ĭesertrats.rar (264.73 KiB) Downloaded 327 times StalingradV2.rar (223.05 KiB) Downloaded 319 times Stalingrad.rar (223.05 KiB) Downloaded 79 times Moscow.rar (211.66 KiB) Downloaded 142 times BarbarossaV2.rar (166.69 KiB) Downloaded 286 times barbarossa.rar (167.29 KiB) Downloaded 121 times BlitzkriegDlcCheat.rar (137.95 KiB) Downloaded 266 times backupDLC.rar (139.51 KiB) Downloaded 68 times backupfiles.rar (79.06 KiB) Downloaded 87 times germanfiles.rar (5.18 KiB) Downloaded 114 times FilesV3.zip (90.09 KiB) Downloaded 314 times FilesV2.rar (79.03 KiB) Downloaded 83 times Files.zip (104.95 KiB) Downloaded 150 times.Click the PC icon in Cheat Engine in order to select the game process.If you spot error with enemy using more prestige Paste over Dlc Backup and edit cost only for the Special cards unique to Axis or Allies. If you want to play Allied Campaign use V3 Files and Paste Over Card file from entity types from Barbarossa DLC as different cards refer to same meta type for both sides. if you want to risk it yourself to edit it its German police unit from dlc3īARBAROSSA DLC UPDATE WORKS FOR GERMAN SCENARIOS AND GERMAN CAMPAIGNS IE both Blitzkrieg and Barbarossa V2 Fixes bug with Hungarian infantry but i cant fix German police division without it making Enemy police unit in moscow DLC overpowered. Files V3 are for Vanilla Campaign and German Files for the single scenarios. If anybody wants to take over they are welcome Latest Dlc Desert Rats is quite buggy on Win 7 even with bypass so i cant properly test it.Īlways use the relevant files for relevant dlc and backup your files before you do.
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